UXG4515 Technical Design Methods (5 credits)
Prerequisite(s): UXG2520, UXG2540
This module focuses on designing and implementing digital game prototypes, with an emphasis on integrating mechanics, controls, and camera. Additional topics include building tension to create engagement and implementing player feedback techniques.
UXG4535 Role-Playing Game Design (5 credits)
Prerequisite(s): UXG2520, UXG1616
This is a module on the design of non-digital role-playing games. Topics may include skill systems, conflict resolution, character creation, character advancement, equipment variety, world design, and adventure development.
UXG4536 Interactive Narrative Design (5 credits)
Prerequisite(s): UXG2520, UXG1616
This module focuses on how to create characters and write stories that integrate with gameplay and mechanics to form an interactive narrative. Topics may include the design and structure of dialogue trees, mood parameters for dialogue choices, autonomous behaviors, emergent gameplay, and addition of emotional depth through the use of character archetypes, and weaving theme and story together.