Computer Graphics Modules

UXG2802 2D Raster Graphics for Designers (5 credits) 
Prerequisite(s): None 

This module introduces the software and basic interface customization options and strategies in 2D raster graphics. Interface organization strategies, system components, bit depth, resolution, memory management, and output strategies are covered. The module also explores techniques and critical thinking skills for digital painting. 

UXG3825 Introduction to 3D Production for Designers (5 credits) 
Prerequisite(s): None 

This module introduces game designers to the 3D production process. The module begins with the basics of interface organization strategies, equipment options, and production elements. The class also introduces techniques for texture mapping, modeling, rigging, lighting, cameras, and animation.